![]() ![]() Sin & Punishment 2 will feature a Wi-Fi score ranking, allowing players to show off their shooting skills to the rest of the world. Elsewhere in the Famitsu story, the magazine confirmed something that we heard from Nintendo at E3. He said this as he joked that the Wii isn't just about family-oriented titles. However, Yamagami noted that the game is being made specifically for game fans. It seems that players at both ends of the skill spectrum will be pleased. The gist of his comments are that easy mode has been made easier and hard mode has been made harder. Maegawa and crew also commented on difficulty. You have access to two playable characters now each character has different capabilities. Unlike the original, where you moved your character just on the ground, the sequel allows for air-based movement as well. We touched upon some of the basic gameplay concepts in our E3 preview. On the gameplay side of things, Nakagawa offered some good news as he said the number of stages has seen "a considerably increase." The game is more than double the length of the original, added Yamagami. Isa is actually under orders to kill Kachi at the start of the game, but he ends up helping her for some undisclosed reason, and now both are being targeted. Also featuring in Sin & Punishment 2 is Kachi, a mysterious girl. According to Maegawa, something happened that made him switch to his mother's name. The Isa character actually appeared in the original, but as Isa Amamiya. You play as Isa Jo, son of the original's main characters, Saki Amamiya and Airan Jo. The sequel takes place int he same universe as the original, but on a different planet. Those who are into the Sin & Punishment story will be pleased to know that a good amount of the interview concerns this area of the game. Maegawa joked that he should instead say "hard to understand," but Yamagami added that the scenario has, to a certain extent, become something that can be more easily understood by general users. In addition to the shooting mechanics, Sin & Punishment 2 inherits something else from the original: a deep story - or "very deep," to quote Yamagami. ![]() Nakagawa explained that the team was making the game as they pleased, and it slowly ended up resembling Sin & Punishment. It turns out that the game we're seeing as Sin & Punishment 2 may not have actually started off as a sequel to the original. "We thought, 'This is the Gun Sword,' isn't it?", recalled Meagawa of having first seen the Wiimote. Similarly, they decided to make the sequel once they saw the Wii's controller. The original game was made with the idea of using the N64's controller in a unique way. Despite the original's ending, he explained that Treasure wasn't necessarily thinking about a sequel. Maegawa touched upon why the sequel exists after so many years. In the hot seat for the interview were Treasure producer (and CEO) Masato Maegawa, Nintendo producer Hitoji Yamagami, director Atsutomo Nakagawa, and art director Yasushi Suzuki. ![]()
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